Oftentimes a startup does not have the luxury of having an in-house design team to run these sessions. I’ve heard of startups outsourcing this; however, this can be violating one of the cardinal rules for a startup – “cheap”. Here are some steps you can take so that you can perform a user test and get relevant and quick feedback.
Before testing
1. Set some goals and objectives. Determine the goals of the user test by looking at the set of features you want feedback around. Create prompts or tasks around those.
2. A script. This will help you to be prepared and make sure everyone is hearing the same thing and it will have instructions for the user to complete certain tasks. Here it is important to think about your objective of the test and how you word it to the participant. Sometimes it’s not good to be so obvious. Example: You want to see if the navigation is noticeable and intuitive. The task should not be: “Look at the navigation and tell me if it is intuitive.”, rather, “You want to buy some shorts for your nephew, how would you do that through this site?”
3. Participant selection. Select about 5-7 participants who most closely fit your target demographic. Worried about the small size? Usability experts have stated that this number will catch about 80% of the problems.
During testing
1. Be objective.This is as difficult as you have spent so much time on your product.You are testing the interface not the user, so there is no wrong answer. This means you should try not to lead the user or offer help to complete tasks. Oftentimes it is tempting to answer their questions, but a good response is to ask them, “What do you think it should it do?”.
2. Think aloud. You want to hear their thoughts and their impressions. This is a bit of an unnatural thing to do in front of the computer, so you may have to gently remind them. One question I like to continually ask is: “What are you thinking right now?” This is a good question to ask if you see them taking a long time to do something or looks like they are searching for something.
3. Actions speak louder than words. Have them “show” you how they “normally” do things – (We’ve found that what they say is not always how they do things)
4. Document. Take as many notes as possible and look for patterns
5. Bonus Tip: After each session, I like writing 3-4 key learnings/findings from each session, so at the end of the day the design team can look for patterns easily.
After testing
1. Analyze. When looking at all the data, I like to make sure to keep it to focusing on patterns. If you are keeping a whiteboard list, this can be helpful in cutting right to the patterns.
2. Debrief, debrief, debrief. It’s very good to talk with the rest of the team about what you have learned to corroborate findings and make sure you haven’t caught anything.
3. Action Items. Create 3-5 recommendations that are actionable.
4. Communicate. Talk to all the stakeholders involved so that you can make sure these changes get into the product.
Now you are well on your way to becoming a usability expert!!
This is part of the User Testing for Startup Series. You can find Part 1 here: Ways to do user testing on the cheap.






